Archive for the 'SoG Map' Category

Gunning for DnL now

Tiran Kenja @ Thursday, May 18th, 2006 ()

Well. It’s been another couple of slow weeks. And little progress has been made until now.

I’ve finally begun working on the map again to get ready for DnL release. First step has been a very basic one: Making the tiles for the map (everything you see on the map is made of 256×256 pixel tiles).

My [...]

She can’t handle anymore captain!

Tiran Kenja @ Thursday, April 20th, 2006 ()

I suppose some research would have made me arrive at this conclusion sooner. Or just a larger dataset of marker. But now it hits!

The initial update to Google Maps API v2 went quickly. And the new support for map controls (interactive images and text that hovers over the map) makes it easier to make the [...]

Let’s move to Google Maps API version 2

Tiran Kenja @ Tuesday, April 18th, 2006 ()

Well. I was finally getting down to work. Moving markers in my editing tools was almost working… Except they where not. So on to the Google Maps API site to check the docs… And SHOCK! They released version 2 of the API.

Now I had been expecting this for a while. I looked into it a [...]

Slow progress

Tiran Kenja @ Monday, April 3rd, 2006 ()

Well. I’ve been back on the ‘net for a couple of weeks now. And, well, nothing much seems to have happened on the map.

But in fact some things have happened. I got adding markers working. And then promptly broke most of the map when I started re-factoring the code into more manageable blocks.

But none the [...]

Some invisible updates…

Tiran Kenja @ Monday, March 6th, 2006 ()

Well. Most of the editing tools have now been made. Currently I can (on my development page) login, update and delete markers. And also I have added some support for dynamically reloading changed markers (not functional yet tho).

Also some fundamental work for allowing different marker sets has been added. When complete I would be able [...]

Well. At least I have a full SoG map

Tiran Kenja @ Monday, February 20th, 2006 ()

Well. Late last friday I finally finished making a complete map of the SoG part of the game. After having worked on uncovering the map for a while I got some outside help on getting it done. But I don’t think I’ll mention any names since the way I got a full map is though [...]

Hey! Internet Explorer works now :)

Tiran Kenja @ Thursday, February 16th, 2006 ()

Well. I spend a bit of time making the map work in IE6 now. Basically I had just skipped a couple of details from the Google Maps API documentation about how to use polygon lines (since on IE it’s drawn in the browser with VML instead of loading overlay images from Googles server).Also I got [...]

Small changes

Tiran Kenja @ Monday, February 13th, 2006 ()

Just added a small hack to allow some direct linking to markers on the map. The specifics are on the about page.

Also I just was reminded by my very first feedback email that a grid over the map would be a useful feature. It’s not that it’s a total revelation to me (I’ve been asked [...]

Less gray and more zooms

Tiran Kenja @ Sunday, February 12th, 2006 ()

Well. Just wanted to post that the map has been updated with a couple of larger areas uncovered. Mainly I’ve spent some time uncovering the area around – and east of – Al Drifa. But also I’ve done some work on a couple of areas up north in the Galihyalen, Rillu, Sferio and Zaamontel [...]

Site is up

Tiran Kenja @ Wednesday, February 8th, 2006 ()

Well. After having worked on the SoG map I finally got around to making it public.
So far the map is basically working although there are a couple of things to do. Some of the things I’m working on are (in no specific order):

Finish adding all of the towers.
Add all the location markers I’ve found.
Add all [...]

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