Well. It’s been another couple of slow weeks. And little progress has been made until now.
I’ve finally begun working on the map again to get ready for DnL release. First step has been a very basic one: Making the tiles ...
I suppose some research would have made me arrive at this conclusion sooner. Or just a larger dataset of marker. But now it hits!
The initial update to Google Maps API v2 went quickly. And the new support for map controls ...
Well. I was finally getting down to work. Moving markers in my editing tools was almost working… Except they where not. So on to the Google Maps API site to check the docs… And SHOCK! They released version 2 of ...
Well. I’ve been back on the ‘net for a couple of weeks now. And, well, nothing much seems to have happened on the map.
But in fact some things have happened. I got adding markers working. And then promptly broke most ...
Well. Most of the editing tools have now been made. Currently I can (on my development page) login, update and delete markers. And also I have added some support for dynamically reloading changed markers (not functional yet tho).
Also some fundamental ...
Well. Late last friday I finally finished making a complete map of the SoG part of the game. After having worked on uncovering the map for a while I got some outside help on getting it done. But I don’t ...
Well. I spend a bit of time making the map work in IE6 now. Basically I had just skipped a couple of details from the Google Maps API documentation about how to use polygon lines (since on IE it’s drawn ...
Just added a small hack to allow some direct linking to markers on the map. The specifics are on the about page.
Also I just was reminded by my very first feedback email that a grid over the map would be ...
Well. Just wanted to post that the map has been updated with a couple of larger areas uncovered. Mainly I’ve spent some time uncovering the area around – and east of – Al Drifa. But also I’ve done some work ...
Well. After having worked on the SoG map I finally got around to making it public.
So far the map is basically working although there are a couple of things to do. Some of the things I’m working on are (in ...
