Archive for the 'DnL Map' Category

v0.11 – Transport Lines

Tiran Kenja @ Sunday, June 25th, 2006 ()

This week witnessed the release of one of the features I have wanted to implement for a while now (and I think promised a couple of times on IRC at least). Namely the fabled Transport Lines.
As mentioned in my previous blog entry getting the lines on the map wasn’t really all that much of a [...]

We now have editors…

Tiran Kenja @ Wednesday, June 14th, 2006 ()

Well. A couple of updates have come and gone. And finally I have enough backend tracking to allow 3rd parties to edit the map. So far I have two people who have access to add, change and delete markers on the map. Currently it is members of the guild I am part of – Age [...]

Map released and updated

Tiran Kenja @ Thursday, June 8th, 2006 ()

Well. I finally got around to releasing the DnL map to the public last saturday (it’s available here). And slowly over the last week I have been adding a number of markers to the map too. Yesterday marked the first day with more than 200 visitors. But it also happened to be when I released [...]

The woes of making overlays in Photoshop

Tiran Kenja @ Thursday, June 1st, 2006 ()

Well. Progress on a real map for DnL is going forward. I have most of Light Kingdom mapped. And I got Dark Kingdom mapped in stress test. So in a day or two I can post a full map of open areas of DnL.
My plan was to add a domain borders overlay for users to [...]

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